000 02344nam a2200445 i 4500
005 20250919185149.0
008 150429s2014 nyua bi 001 0 eng
020 _a9780415622769 (hardback)
_cRM596.20
020 _a041562276X (hardback : alk. paper)
020 _a9780415622776 (pb : alk. paper)
020 _a0415622778 (pb : alk. paper)
039 9 _a201506291448
_blan
_c201506291434
_dlan
_c201506231042
_dros
_y04-29-2015
_zros
040 _aDLC
_beng
_erda
_cDLC
_dYDX
_dYDXCP
_dBTCTA
_dRLS
_dERASA
_dUKMGB
_dOCLCO
_dOCLCF
_dN5L
_dUKM
_erda
090 _aNA2005.W447 3
090 _aNA2005
_b.W447 3
100 1 _aWestre, Aaron
_eauthor.
245 1 0 _aDesign games for architecture :
_bcreating digital design tools with Unity /
_cAaron Westre.
246 1 8 _ispine title :
_aDesign games for architecture.
264 1 _aNew York :
_bRoutledge, Taylor & Francis Group,
_c2014.
264 4 _c© 2014.
300 _axiii, 190 pages :
_billustrations (some color) ;
_c26 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (pages 180-181) and index.
505 0 _aIntroduction -- 1. Tools of the trade: Trying it out -- 2. Building blocks -- 3. Slingshot -- 4. Kirigami -- 5. Component -- 6. Showroom -- Conclusion.
520 _aDesign Games teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks.
630 0 0 _aUnity (Electronic resource).
650 0 _aArchitecture
_xStudy and teaching.
650 0 _aArchitecture
_vProblems, exercises, etc.
650 0 _aComputer games
_xProgramming.
907 _a.b16134023
_b2019-11-12
_c2019-11-12
942 _c01
_n0
_kNA2005.W447 3
914 _avtls003585278
990 _arab
991 _aFakulti Kejuruteraan dan Alam Bina
998 _al
_b2015-03-04
_cm
_da
_feng
_gnyu
_y0
_z.b16134023
999 _c684387
_d684387