000 01566nam a22003494a 4500
005 20250930145131.0
008 100701s2007 paua b 001 0 eng
020 _a1599043041 (hbk.)
_cRM285.41
020 _a159904305X (pbk.)
039 9 _a201010281540
_brosli
_c201007011113
_didah
_y07-01-2010
_zidah
040 _aUKM
090 _aLB1029.S53G365
090 _aLB1029.S53
_bG365
245 0 0 _aGames and simulations in online learning :
_bresearch and development frameworks /
_cDavid Gibson, Clark Aldrich and Marc Prensky, [editors]
260 _aHershey PA :
_bInformation Science Pub.,
_cc2007
300 _axv, 402 p. :
_bill. ;
_c26 cm.
504 _aIncludes bibliographical references and index
520 _a'This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources'--Provided by publisher
650 0 _aEducation
_xSimulation methods
650 0 _aComputer games
650 0 _aComputer-assisted instruction
_961112
700 1 _aGibson, David,
_cEd. D.
700 1 _aAldrich, Clark,
_d1967-
700 1 _aPrensky, Marc
907 _a.b14759809
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kLB1029.S53G365
914 _avtls003436963
990 _ark4
991 _aFakulti Teknologi & Sains Maklumat
998 _at
_b2010-01-07
_cm
_da
_feng
_gpau
_y0
_z.b14759809
999 _c679457
_d679457