000 01551nam a2200337 a 4500
005 20250918151450.0
008 120326s2011 paua b 001 0 eng
020 _a9781609605674 (hbk.)
_cRM558.00
039 9 _a201210101500
_bzabidah
_c201210051522
_dbaiti
_c201209061409
_dsanusi
_c201203260926
_dlatihan
_y03-26-2012
_zlatihan
040 _aUKM
090 _aHD9993.E452B879
090 _aHD9993.E452
_bB879
245 0 0 _aBusiness, technological, and social dimensions of computer games :
_bmultidisciplinary developments /
_cMaria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, [editors].
260 _aHershey, PA :
_bInformation Science Reference,
_c2011.
300 _axxxiii, 564 p. :
_bill. ;
_c30 cm.
504 _aIncludes bibliographical references and index.
520 _a'This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior'--Provided by publisher.
650 0 _aVideo games industry.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games
_xSocial aspects.
700 1 _aCruz-Cunha, Maria Manuela,
_d1964-
700 1 _aCarvalho, Vitor Hugo,
_d1979-
700 1 _aTavares, Paula Cristina Almeida,
_d1973-
907 _a.b15293543
_b2021-05-28
_c2019-11-12
942 _c01
_n0
_kHD9993.E452B879
914 _avtls003493202
990 _abaiti
991 _aFakulti Ekonomi dan Pengurusan
998 _at
_b2012-01-03
_cm
_da
_feng
_gpau
_y0
_z.b15293543
999 _c513227
_d513227