| 000 | 01551nam a2200337 a 4500 | ||
|---|---|---|---|
| 005 | 20250918151450.0 | ||
| 008 | 120326s2011 paua b 001 0 eng | ||
| 020 |
_a9781609605674 (hbk.) _cRM558.00 |
||
| 039 | 9 |
_a201210101500 _bzabidah _c201210051522 _dbaiti _c201209061409 _dsanusi _c201203260926 _dlatihan _y03-26-2012 _zlatihan |
|
| 040 | _aUKM | ||
| 090 | _aHD9993.E452B879 | ||
| 090 |
_aHD9993.E452 _bB879 |
||
| 245 | 0 | 0 |
_aBusiness, technological, and social dimensions of computer games : _bmultidisciplinary developments / _cMaria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, [editors]. |
| 260 |
_aHershey, PA : _bInformation Science Reference, _c2011. |
||
| 300 |
_axxxiii, 564 p. : _bill. ; _c30 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 520 | _a'This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior'--Provided by publisher. | ||
| 650 | 0 | _aVideo games industry. | |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aVideo games _xSocial aspects. |
|
| 700 | 1 |
_aCruz-Cunha, Maria Manuela, _d1964- |
|
| 700 | 1 |
_aCarvalho, Vitor Hugo, _d1979- |
|
| 700 | 1 |
_aTavares, Paula Cristina Almeida, _d1973- |
|
| 907 |
_a.b15293543 _b2021-05-28 _c2019-11-12 |
||
| 942 |
_c01 _n0 _kHD9993.E452B879 |
||
| 914 | _avtls003493202 | ||
| 990 | _abaiti | ||
| 991 | _aFakulti Ekonomi dan Pengurusan | ||
| 998 |
_at _b2012-01-03 _cm _da _feng _gpau _y0 _z.b15293543 |
||
| 999 |
_c513227 _d513227 |
||