Artificial intelligence and games / Georgios N. Yannakakis, Julian Togelius.
Publisher: Cham, Switzerland : Springer Intenational Publishing AG, 2018Description: xxii, 337 pages : color illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9783319635187
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN LINGKUNGAN KEDUA | PERPUSTAKAAN LINGKUNGAN KEDUA KOLEKSI AM-P. LINGKUNGAN KEDUA | - | GV1469.15.Y366 3 (Browse shelf(Opens below)) | 1 | Available | 00002225860 |
Includes bibliographical references and index.
'Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
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