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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

By: Contributor(s): Publication details: Boca Raton, FL : A K Peters/CRC Press, 2011.Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN:
  • 9781568817231 (hbk.)
  • 1568817231 (hbk.)
Other title:
  • Three-D math primer for graphics and game development
Subject(s): Summary: 'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher.
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Item type Current library Home library Collection Call number Materials specified Copy number Status Date due Barcode
AM PERPUSTAKAAN LINGKUNGAN KEDUA PERPUSTAKAAN LINGKUNGAN KEDUA KOLEKSI AM-P. LINGKUNGAN KEDUA - T385.D856 2011 3 (Browse shelf(Opens below)) 1 Available 00002078148

'An A K Peters book.'

Includes bibliographical references (p. 801-805) and index.

'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher.

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