Values at play in digital games / Mary Flanagan and Helen Nissenbaum.
Publisher: Cambridge, Massachusetts : The MIT Press, [2014]Copyright date: ©2014Description: xiv, 207 pages ; 24 cmContent type:- text
- unmediated
- volume
- 9780262027663
- 0262027666
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN TUN SERI LANANG | PERPUSTAKAAN TUN SERI LANANG KOLEKSI AM-P. TUN SERI LANANG (ARAS 5) | - | GV1469.17.S63F633 (Browse shelf(Opens below)) | 1 | Available | 00002153481 |
Includes bibliographical references and index.
pt. I. Understanding values at play. Groundwork for values in games -- Uncovering values at play -- Game elements: the language of values / with Jonathan Belman -- pt. II. The values at play heuristic. Overview of the heuristic -- Discovery: the power of values / Frank Lantz -- Implementation: values of game hardware / Kyle Rentschler -- Verification -- pt. III. Values at play at work. Inspiring designers: developing a reflective design process / Tracy Fullerton -- Playing (and designing) with values through board game modification / Celia Pearce -- A brief participatory intervention for understanding values at play / Karen Schrier -- Reflections on values at play.
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