iOS game development : developing games for iPad, iPhone, and iPod Touch / Thomas Lucka.
Publisher: Boca Raton : CRC Press, 2014Copyright date: ©2014Description: xv, 378 pages : color illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781466569935
- spine title : iOS game development
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN TUN SERI LANANG | PERPUSTAKAAN TUN SERI LANANG KOLEKSI AM-P. TUN SERI LANANG (ARAS 5) | - | QA76.76.C672L835G364 (Browse shelf(Opens below)) | 1 | Available | 00002153723 |
Includes bibliographical references (page 359) and index.
Introduction : let there be games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire.
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