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1.
Artificial intelligence for computer games : an introduction / John David Funge by
Publication details: Wellesley, Mass. : A K Peters, 2004
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672F866.

2.
Artificial intelligence for games / Ian Millington and John Funge by
Edition: 2nd ed.
Publication details: Burlington, MA : Morgan Kaufmann/Elsevier, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672M554 2009.

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