3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
Publication details: Boca Raton, FL : A K Peters/CRC Press, 2011.Edition: 2nd edDescription: xxi, 824 p. : col. ill. ; 25 cmISBN:- 9781568817231 (hbk.)
- 1568817231 (hbk.)
- Three-D math primer for graphics and game development
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN LINGKUNGAN KEDUA | PERPUSTAKAAN LINGKUNGAN KEDUA KOLEKSI AM-P. LINGKUNGAN KEDUA | - | T385.D856 2011 3 (Browse shelf(Opens below)) | 1 | Available | 00002078148 |
'An A K Peters book.'
Includes bibliographical references (p. 801-805) and index.
'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher.
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