Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
Publication details: Oxford : Oxford University Press, c2007.Description: 1 online resource (viii, 190 p.) : illISBN:- 9780199893393
- 302.231 22
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | E-COLLECTION | E-COLLECTION E-COLLECTION (e0001) | - | ebook PHCTM (Browse shelf(Opens below)) | 1 | Available |
Includes bibliographical references and index.
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.
Description based on print version record.
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