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41.
Game of X / Rusel DeMaria. by Publisher: Boca Raton, FL : CRC Press Taylor & Francis Group, [2019]Copyright date: ©2019
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: GV1469.3.D448 3, ...

42.
Pengaruh anime terhadap akhlak remaja Islam di Selangor : faktor penghayatan agama, sikap dari pendedahan anime dan pegangan nilai akhlak / Nor Afian bin Yusof. by Publisher: ©2019
Dissertation note: Tesis (Ph.D.) - Universiti Kebangsaan Malaysia, 2019.
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: NC1766.J3N647 2019 tesis.

43.
The lure of PokeÌ : video games and the savage mind = Pokemon no shinwagaku / Nakazawa Shinichi ; translated by Ted Mack. by Series: Publisher: Tokyo, Japan : Japan Publishing Industry Foundation for Culture, 2019
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.N3513.

44.
Design and development of training games : practical guidelines from a multidisciplinary perspective / edited by Talib S. Hussain, Susan L. Coleman. by Publisher: Cambridge : Cambridge University Press, 2015
Other title:
  • Design & Development of Training Games
Online resources:
Availability: No items available.

45.
46.
Game design and intelligent interaction / edited by Ioannis Deliyannis. by Publisher: London: IntechOpen, 2020
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.G339.

47.
Model latihan kemahiran kreatif untuk reka bentuk permainan digital / Raudyah Md Tap. by Producer: ©2021
Dissertation note: Tesis (Ph.D) - Universiti Kebangsaan Malaysia, 2021.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: QA76.76.C672R348 2021 3 tesis.

48.
Model permainan serius warisan budaya tidak ketara berasaskan pengetahuan ontologi / Wan Malini Wan Isa. by Producer: 2021
Dissertation note: Tesis (Ph.D.) - Universiti Kebangsaan Malaysia, 2021.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: QA76.76.V54 W346 2021 3.

49.
Introduction to game design, prototyping, and development : from concept to playable game with unity and C# / Jeremy Gibson Bond. by
Edition: Third Edition.
Publisher: Boston : Addison-Wesley, 2023Copyright date: ©2023
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: GV1469.3.G535 2023 3.

50.
Transaksi jual beli item permainan atas talian (Dota 2) menurut perspektif Islam / Iffah binti Abd Razak. by ©2024
Dissertation note: Tesis (Sarjana) - Universiti Kebangsaan Malaysia, 2024.
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: BP158.C59.I35 2024 tesis.

51.
Literature, videogames and learning / Andrew Burn. by Series: Literature and EducationPublisher: Abingdon, Oxon : Routledge, 2022Copyright date: ©2022
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: LB1028.75.B847.

52.
Getting into games [videorecording] / Classroom Video ; produced and directed by Kurt Breitenmoser ; written by Stephen Scoglio by
Publication details: Bendigo, Vic. : Video Education Australasia, 2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: dvd HD9993.E452 G484.

53.
The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron by
Publication details: New York : Routledge, 2003
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.V535.

54.
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