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21.
Wii game creation for teens / Michael Duggan. by
Publication details: Boston, MA : Course Technology, 2011
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (2)Call number: QA76.76.C672D837 3, ...

22.
Video game optimization / Ben Garney and Eric Preisz. by
Publication details: Boston, MA : Course Technology Cengage Learning, 2011
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672G347 pasca.

23.
Playing with videogames / James Newman. by
Publication details: London : Routledge, 2008
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.N493.

24.
The video game theory reader 2 / edited by Bernard Perron and Mark J.P. Wolf. by
Publication details: New York : Routledge, 2009
Other title:
  • Video game theory reader two
Online resources:
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.V536.

25.
Video games / Jill Hamilton, Book Editor. by Series: Introducing issues with opposing viewpoints
Publication details: Detroit : Greenhaven Press, 2010
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.V5365.

26.
End-to-end game development : creating independent serious games and simulations from start to finish / Nicholas Iuppa and Terry Borst. by
Publication details: Burlington, MA : Focal Press, c2010
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672I947.

27.
Write your way into animation and games : create a writing career in animation and games / Christy Marx. by
Publication details: Burlington, MA : Focal Press/Elsevier, 2010
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: PN1996.M347.

28.
Game on! : gaming at the library / Beth Gallaway. by
Publication details: New York : Neal-Schuman Publishers, c2009
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: Z692.E4215G339.

29.
30.
Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Publication details: Burlington, MA : Focal Press, 2011
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672.W374.

31.
The art of Epic Mickey / Austin Grossman. by
Publication details: New York : Disney Editions, 2011
Other title:
  • Art of Disney Epic Mickey.
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.35.E65G744.

32.
Set the action! : creating backgrounds for compelling storytelling in animation, comics, and games / Elvin A. Hernandez. by
Publication details: New York : Focal Press, 2013
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: N7430.7.H437 3.

33.
Game design theory : a new philosophy for understanding games / Keith Burgun. by
Publication details: Boca Raton, FL : A K Peters/CRC Press, 2013
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: QA76.76.C672B836.

34.
Game design : how to create video and tabletop games, start to finish / Lewis Pulsipher. by
Publication details: Jefferson, NC : McFarland & Company, Inc., Publishers, 2012
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: GV1469.3.P855.

35.
Game localization : translating for the global digital entertainment industry / Minako O'Hagan, Dublin City University ; Carmen Mangiron, Universitat Aut{u1BEE}oma de Barcelona. by Series: Benjamins translation library. EST subseries ; ; volume 106.
Publication details: Amsterdam : John Benjamins Publishing Company, 2013
Availability: Items available for loan: PERPUSTAKAAN TUN SERI LANANG (1)Call number: P306.93.G338.

36.
Video game programming for kids / Jonathan S. Harbour. by Publisher: Boston, MA, USA : Course Technology, a part of Cengage Learning, [2013]Copyright date: © 2013
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: GV1469.3.H347 3.

37.
38.
Understanding video games : the essential introduction / by Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca. by
Edition: Third edition.
Publisher: New York ; London : Routledge, 2016Copyright date: ©2016
Other title:
  • Understanding video games.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: GV1469.3.E36 2015 3.

39.
Design and Development of Training Games : Practical Guidelines from a Multidisciplinary Perspective / edited by Talib S. Hussain, Susan L. Coleman. by Publisher: Cambridge : Cambridge University Press, 2014
Other title:
  • Design & Development of Training Games
Online resources:
Availability: No items available.

40.
Model permainan latihan pemulihan strok sebagai modaliti untuk terapi di rumah / Nurazlin binti Nor Bahari. by Producer: 2017
Dissertation note: Tesis (Sarjana Teknologi Maklumat)-Universiti Kebangsaan Malaysia, 2017.
Availability: Items available for loan: PERPUSTAKAAN LINGKUNGAN KEDUA (1)Call number: TJ223.P76N837 2017 3 tesis.

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