Codecharts : roadmaps and blueprints for object-oriented programs /
Amnon H. Eden ; with contributions from Jonathan Nicholson.
- 1 online resource (xxv, 243 pages) : illustrations
Includes bibliographical references (pages 235-238) and index.
Frontmatter -- Color Plates -- Prologue. Motivation -- Design Description Languages -- An Overview of Codecharts -- UML Versus Codecharts -- Historical Notes -- Practice. Part Introduction -- Modelling Small Programs -- Modelling Large Programs -- *Modelling Industry-Scale Programs -- Modelling Design Motifs -- Modelling Application Frameworks -- Modelling Design Patterns -- Modelling Early Design Revisited -- *Advanced Modelling Techniques -- Theory. Part Introduction -- Abstract Semantics -- Verification -- *Schemas -- LePUS3 in Classical Logic -- Reasoning about Charts -- Appendix I: The Gang of Four Companion -- Appendix II: Formal Definitions -- Appendix III: UML Quick Reference -- References -- Index.
'LePUS3, the language of Codecharts, has proven to radically cuts the costs of key tasks in software development and significantly improves the quality of software produced. This classroom-tested resource teaches this visual language through extensive examples and case studies, offering more precise and elegant notation than any other text on the market. It provides accessible, illustration-driven content, with blueprints and roadmaps of programs appearing on almost every page. The book is written for software professionals, third- and fourth-year students of computer science, and graduate students and researchers in software engineering'-- 'The book is about a visual language for creating blueprints and maps of programs: Codecharts. It is written for practitioners who wish to cut the costs of software development with Java, C++, C♯ and other dominant programming languages. To be most effective, Codecharts are presented in a visually attractive form that is accessible to professionals and students alike: One or more sample charts appear on every page of the book, modeling programs that every programmer is familiar with'--