Artificial intelligence and games /
Georgios N. Yannakakis, Julian Togelius.
- xxii, 337 pages : color illustrations ; 24 cm.
Includes bibliographical references and index.
'Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.