Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming - Baillie-de Byl, Penny (Amsterdam : Focal Press, 2012)
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
Includes bibliographical references and index.
Keywords: Computer games -- Programming