Video game programming for kids / Jonathan S. Harbour.
Publisher: Boston, MA, USA : Course Technology, a part of Cengage Learning, [2013]Copyright date: © 2013Description: xii, 234 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 9781435461161 (pbk.)
- 1435461169 (pbk.)
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN LINGKUNGAN KEDUA | PERPUSTAKAAN LINGKUNGAN KEDUA KOLEKSI AM-P. LINGKUNGAN KEDUA | - | GV1469.3.H347 3 (Browse shelf(Opens below)) | 1 | Available | 00002112422 |
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| GV1469.3.D448 3 Game of X / | GV1469.3.E36 2015 3 Understanding video games : the essential introduction / | GV1469.3.G535 2023 3 Introduction to game design, prototyping, and development : from concept to playable game with unity and C# / | GV1469.3.H347 3 Video game programming for kids / | GV1469.34.P79C665 3 Psychology, pedagogy, and assessment in serious games / | GV1851.L835 3 The immersive worlds handbook : designing theme parks and consumer spaces / | GV191.67.W3R573 3 Rip currents : beach safety, physical oceanography, and wave modeling / |
Includes index.
Requiring no prior programming experience, this book teaches kids introductory programming techniques with language that they can understand, using QB64, a simple, free version of BASIC. Includes quizzes and answers.
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