Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming / Penny de Byl.
Publication details: Amsterdam : Focal Press, 2012.Description: xiii, 487 p. : ill. (chiefly col.) ; 25 cmISBN:- 9780240819334 (pbk.)
- 0240819330
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
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| AM | PERPUSTAKAAN TUN SERI LANANG | PERPUSTAKAAN TUN SERI LANANG KOLEKSI AM-P. TUN SERI LANANG (ARAS 5) | - | QA76.76.C672B335 3 (Browse shelf(Opens below)) | 1 | Available | 00002064995 | |||
| AM | PERPUSTAKAAN TUN SERI LANANG | PERPUSTAKAAN TUN SERI LANANG KOLEKSI AM-P. TUN SERI LANANG (ARAS 5) | - | QA76.76.C672B335 3 (Browse shelf(Opens below)) | n. 2 | 1 | Available | 00002074945 |
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| QA76.76.C672.W374 Creating games with Unity and Maya : how to develop fun and marketable 3D games / | QA76.76.C672.W388 3D games / | QA76.76.C672A338 Advanced game programming : a GameDev.net collection / | QA76.76.C672B335 3 Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming / | QA76.76.C672B335 3 Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming / | QA76.76.C672B38 2004 Game design / | QA76.76.C672B447 Beginning game programming : a GameDev.net collection / |
Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
Includes bibliographical references and index.
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