The art of game design : a book of lenses / Jesse Schell
Publication details: Amsterdam : Elsevier/Morgan Kaufmann, 2008Description: 489 p. : ill. ; 24 cmISBN:- 9780123694966 (pbk. : alk. paper)
- 0123694965 (pbk. : alk. paper)
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Notes | Date due | Barcode | |
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| AM | PERPUSTAKAAN TUN SERI LANANG | PERPUSTAKAAN TUN SERI LANANG KOLEKSI AM-P. TUN SERI LANANG (ARAS 5) | - | QA76.76.C672 S343 (Browse shelf(Opens below)) | 1 | In Transit | Thu 19 Oct 2023 11:40AM: IN TRANSIT from pl2_02 to t0001 | 00001573326 |
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| QA76.76.C65W5513 Compiler design / | QA76.76.C66H47 Business component factory : a comprehensive overview of component-based development for the enterprise / | QA76.76.C672 P479 RPG programming using XNA game studio 3.0 / | QA76.76.C672 S343 The art of game design : a book of lenses / | QA76.76.C672.W374 Creating games with Unity and Maya : how to develop fun and marketable 3D games / | QA76.76.C672.W388 3D games / | QA76.76.C672A338 Advanced game programming : a GameDev.net collection / |
Includes bibliographical references (p. 477-479) and index
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