Game engine toolset development / Graham Wihlidal
Publication details: Boston, MA : Thomson Course Technology PTR, 2006Description: xviii, 621 p. : ill. ; 24 cmISBN:- 1592009638
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN LINGKUNGAN KEDUA | PERPUSTAKAAN LINGKUNGAN KEDUA KOLEKSI AM-P. LINGKUNGAN KEDUA | - | QA76.76.C672W548 3 (Browse shelf(Opens below)) | 1 | Available | 00001472109 | |||
| MEDIA | PERPUSTAKAAN LINGKUNGAN KEDUA | PERPUSTAKAAN LINGKUNGAN KEDUA MEDIA-P. LINGKUNGAN KEDUA | - | QA76.76.C672W548 3 (Browse shelf(Opens below)) | cd-rom | 1 | Available | 00002209623 |
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| QA76.76.C672S536 2009 3 Ultimate game programming with directX / | QA76.76.C672W358 3 Sams teach yourself game programming with Visual Basic in 21 days / | QA76.76.C672W385 3 Advanced game development with programmable graphics hardware / | QA76.76.C672W548 3 Game engine toolset development / | QA76.76.D46B355 3 The Windows NT device driver book : a guide for programmers / | QA76.76.D47F364 3 Practical software process improvement / | QA76.76.D47F578 3 Modelling systems : practical tools and techniques in software development / |
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