Artificial intelligence for computer games : an introduction / John David Funge
Publication details: Wellesley, Mass. : A K Peters, 2004Description: x, 146 p. : ill. ; 23 cmISBN:- 1568812086
- QA76.76.C672 F866
| Item type | Current library | Home library | Collection | Call number | Materials specified | Copy number | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|---|---|---|
| AM | PERPUSTAKAAN TUN SERI LANANG | PERPUSTAKAAN TUN SERI LANANG KOLEKSI AM-P. TUN SERI LANANG (ARAS 5) | - | QA76.76.C672F866 (Browse shelf(Opens below)) | 1 | Available | 00001472785 |
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| QA76.76.C672C543 2011 The game localization handbook / | QA76.76.C672D47 Design and use of serious games / | QA76.76.C672F677 Getting started with Game Maker / | QA76.76.C672F866 Artificial intelligence for computer games : an introduction / | QA76.76.C672G347 pasca Video game optimization / | QA76.76.C672G358 Game engine gems / | QA76.76.C672G753 Real-world Flash game development : how to follow best practices and keep your sanity / |
Includes bibliographical references and index
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