3D math primer for graphics and game development /
Dunn, Fletcher.
3D math primer for graphics and game development / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, FL : A K Peters/CRC Press, 2011. - xxi, 824 p. : col. ill. ; 25 cm.
'An A K Peters book.'
Includes bibliographical references (p. 801-805) and index.
'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher.
9781568817231 (hbk.) RM223.15 1568817231 (hbk.)
Computer graphics.
Computer games--Programming.
Computer science--Mathematics.
3D math primer for graphics and game development / Three-D math primer for graphics and game development Fletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, FL : A K Peters/CRC Press, 2011. - xxi, 824 p. : col. ill. ; 25 cm.
'An A K Peters book.'
Includes bibliographical references (p. 801-805) and index.
'This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves'--Provided by publisher.
9781568817231 (hbk.) RM223.15 1568817231 (hbk.)
Computer graphics.
Computer games--Programming.
Computer science--Mathematics.
